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Thanks Jeff! (Also, just look at that cover!) I’m honored he considered me worthy! Not to mention the amazing, additional surprise that came with the book that you can see in the picture below. I need to begin by saying thank you to Jeffrey Speight for offering to send me a copy of his wonderful book to read and review. A world filled with beautiful magic, horrifying monsters, and the unlikeliest band of heroes the world has ever seen. Ultimately Umhra is sucked into a journey that makes him confront his past, return to his god, and look to save the future of the world. Little do they know what trouble they are going to find themselves in by accepting this once in a lifetime job.
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Hundred of years later the mercenary, Umhra the Peacebreaker, a half-Orc with a big secret, finds himself and his crew taking on the unlikeliest of commissions. However, their power was so great it scared the rulers of their day and the church was forbidden from training any more Paladins. Trained by the church and dedicated to the gods, they protected the world from evil. Finally, there’s a small but noticeable issue of achievements not being recognized.Paladins were at one time a feared holy warrior in Evelium. Second, there are a few times that you may notice Soli get stuck on a platform or fail to recognize button inputs which get incredibly frustrating during precision segments. First, there’s the fact that a map will sometimes fill in rooms that you haven’t even been to or include areas that aren’t actually meant to be explored. Last but not least are some technical issues. Expect to die a lot especially during one of the game’s many gauntlet sequences. Combined with the fact that a recurring action is needing to double-tap the portal button awkwardly while trying to thread a needle in the air, it can make for a very enraging experience. There are many moments where you’ll miss a jump if you don’t leap at the very last pixel of the platform. Soli can only take one hit and his hitbox feels very sensitive to even the slightest hazard. Next is the level of difficulty combined with precision imbalance. Despite how large regions are, there’s only a handful of hidden secret areas that all follow different rules making it frustrating to find them especially when there’s no indicator that they’re a part of the game. There are a fair number of hard-to-reach places but they’re relatively noticeable. A big one is the consistency of exploration.
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Sadly, Unbound has a few loose threads that can cause it to unravel.
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It’s a huge responsibility to put on a kid’s shoulders, but it’s not like he can just give the power away.īinding can be an intricate process and if even just one string is out of place, then the whole thing can fall apart. While he can’t use them to travel, Soli can use the properties of these dimensions to alter aspects of the world he’s exploring.
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The only one standing in its way is a young mage child named Soli who has the mysterious ability to open windows to other worlds. His power has grown to the point where it can break through barriers and destroy other dimensions. This time it’s the Corruption, emanating from the Demon King and ruler of Umberra, the very first world in this universe. When you pick up a fantasy story there’s a large chance some sort of world-threatening evil force is going to be involved. It takes the ideas of how these different realms might affect someone and makes them part of the adventure. Their game Unbound: Worlds Apart is about exploring several worlds while peeking into many others. This idea has been explored in the media just as much as space travel and Alien Pixel Studios will explore it in their own way. Although, it’s not just other planets we’re dreaming of, but also the possibility of other dimensions. This universe is a big place getting bigger every day and we’ve barely scratched its surface. It’s normal for humans to wonder about worlds beyond our own.